Changelog
iPhone app motion: 120Hz animation and native-feeling taps
The General Input iPhone app now moves the way Apple's own apps do. On iPhones with a ProMotion screen, its animations run at 120 frames per second instead of 60, so they match the system around them. Tapping a row, a tile, or a button feels physical: the highlight appears the moment your finger lands and fades as you lift it, instead of blinking on and off. Swipes carry the speed of your finger into the motion that follows.
How it works
- 120Hz animation. On ProMotion iPhones, the app's own animations, such as chat bubbles arriving, the header sliding away, and the chat toggle, now draw at the screen's full rate.
- Taps that feel like iOS. Conversation, specialist, and integration rows highlight grey under your finger, the way Mail and Messages rows do. Resource tiles sink slightly, and every highlight fades out over about a quarter of a second after you let go. Starting a scroll never leaves a highlight behind.
- Motion that keeps your speed. Swiping left to see message times settles back at the speed you let go, and a zoomed photo keeps gliding after a flick and comes to rest at its edge, like a scrolling list.
- Springs, not timers. Panels, toggles, and filter tabs move on springs tuned like Apple's, and the selected filter tab slides to its new place instead of jumping. With Reduce Motion on, all of it happens instantly.
Also shipped
- Zoomed photos stretch past their edges and zoom limits, then spring back, and loading screens dissolve into their content.
- Unread counts roll to their new number, and a run's steps and details grow open instead of snapping.
- An expanded tool step no longer replays its arrow animation each time it scrolls into view.